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Casual Players are Auction House Gurus

In order for any MMO to survive with a pay to play business model such as wow or rift, they have to cater to two things that are seemingly mutually exclusive. They need people to be occupied as much as possible so that they keep paying their $15 per month fee but play as little as possible so that the monthly fee draws out as long as possible.

Based on these two necessities for success, they need to cater as much towards the biggest crowd that fits the bill, no pun intended. There are only two types of gamers that will fill this spot, the casual and the social. The so called hard core players are not what fund a game as they make up a very small percentage of the player base. If you’ve read anything by Gevlon, you know exactly what a social player is. If you’ve read most any of my rant styled entries you know what a casual is.

In any MMO you’ll find many of both since they’re the ones that keep the game afloat, but who you really want to look for are the casuals. You want to get in fairly close with a casual guildie that seems to know or at least talk and run with a good number of people. Why is that? Because this casual George actually have a much better grasp of where to price things, when to sell them and so on that anybody but the accomplished AH baron of that market.

I will admit first that it is true that a casual gamer doesn’t typically play the AH in the sense that a goblin or an otherwise AH focused player does. They do however play the game in many more ways that your typical raider or AH baron does. That means that they fit perfectly into the category of who you sell everything to. Does the expression “know your customers” ring a bell? It should because that’s exactly where I’m going with this.

This is not because they’re stupid or lazy, they are just the same as I was before I started to build my empire: uninformed. They just don’t know and if they do, then they either don’t have the time for it or would rather be just plain getting by. That’s the definition of a casual pretty much, limited play time, enjoys everything they do on game and are somewhat competent players at the very least. Suffice to say, casuals are my kind of people, probably because I’m a casual player as well.

The “middle ground” is where everything should be priced at

The casual player knows much more about the “middle ground” that every pay to play MMO is required to focus on merely because they are casuals. And I’ll say it once again, the moderately overpriced blue pig-sticker you just sold was most likely to a casual player. When working any market weather it be an old one or new you have to be ever mindful of your pricing points and max sale prices especially. The normal MO of an AH baron to figure out prices is start off with below market averages and slowly raise them up until they find the happy middle ground over a long period of time. This is something that I have previously written about in very great detail.

Casual George is an AH guru in disguise

Since the casual player knows a great deal more about other casual players they can easily tell you what something is “worth” to them or what they would consider a fair price. What they say is a fair price to them is likely going to be pretty damn close to “fair” to all of the other casuals out there. This is why I say that your average casual player knows what “proper” pricing is better than most. They are just about always going to be spot on with how things should be priced for the best sales to profit ratios. They just don’t know it yet but once they do, that is when another goblin is born.

In every guild or circle of gaming friends there’s always going to be a few popular-ish casual players mixed in. Talk to them, get to know them, learn from them. They are going to be one of your best resources for working a new market and finding the right pricing point. Ask them about a few random items and if they’d buy them if they could afford it and how much they’d pay. You might be surprised how accurate they can be.

Thanks for stopping by!


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About the Author

Stokpile of The AH Pile is a Staff Writer here at Warcraft Econ as well as a respected member of the gold making community. He has been in the Hall of Fame four times and is very experienced with economic theory in MMO's. Stokpile uses the auction house and every profession in game to craft and sell things while using basic methods and auction house theory to make huge profits. All of these methods and theories have been proven to work and will continue to work because they're not based on the game, but instead on the people that play the game.
  • Anonymous

    “…but play as little as possible so that the monthly fee draws out as long as possible.”

    What exactly does that mean? Blizz makes their $15 whether you play 24hrs a day each month or not at all – right? In other words, it costs them nothing for you to play so only your first point – “They need people to be occupied as much as possible so that they keep paying their $15 per month fee…” seems to hold true.

    Did I miss something?

  • http://www.warcraftecon.net Oligopoly

    /cheer

    WoW, Stokpile, this article is like a breath of fresh air. Instead of telling us to craft item XYZ, you really are giving us a whole lot more to think about.. Although I hardly follow any advice on WoW blogs (not because they aren't good, but because I have a set routine for max profits with minimum time invested) I will definitely take your unique advice when I want to know how much to price certain items. This will become significantly more important after new patches and in new MMO's like Diablo 3.

    My recent post Leaked Diablo 3 Trading System, Auction House Pictures, and Item Purchased with Real Money?

  • Gill Bates

    Gamers who play 24/7 finish content quickly and will get tired of the game and unsubscribe, unless they are a Blizz fanboi ofc.
    People who play 2-3 hours a few night a week, keep coming back for more. It takes them longer to complete content.
    It’s really VERY simple.